Combat: Plane

environment gif

This environment is part of the atari environments. Please read that page first for general information.

Import from pettingzoo.atari import combat_jet_v1
Actions Discrete
Parallel API Yes
Manual Control No
Agents agents= ['first_0', 'second_0']
Agents 2
Action Shape (1,)
Action Values [0,17]
Observation Shape (256, 160, 3)
Observation Values (0,255)

Agent Environment Cycle

environment aec diagram

Combat: Plane

Combat’s plane mode is an adversarial game where timing, positioning, and keeping track of your opponent’s complex movements are key.

The players fly around the map, able to control flight direction but not your speed.

When your opponent is hit by your bullet, you score a point.

Whenever you score a point, you are rewarded +1 and your opponent is penalized -1.

Official Combat manual

Environment parameters

Some environment parameters are common to all Atari environments and are described in the base Atari documentation.

Parameters specific to combat-plane are

combat_plane_v2.env(game_version="jet", guided_missile=True)

game_version: Accepted arguments are “jet” or “bi-plane”. Whether the plane is a bi-plane or a jet. (Jets move faster)

guided_missile: Whether the missile can be directed after being fired, or whether it is on a fixed path.

Version History

  • v2: Minimal Action Space (1.18.0)
  • v1: Breaking changes to entire API (1.4.0)
  • v0: Initial versions release (1.0.0)