Flag Capture

environment gif

This environment is part of the atari environments. Please read that page first for general information.

Name Value
Actions Discrete
Agents 2
Parallel API True
Manual Control No
Action Shape (1,)
Action Values [0,17]
Observation Shape (210, 160, 3)
Observation Values (0,255)
Import from pettingzoo.atari import flag_capture_v0
Agents agents= ['first_0', 'second_0']

Agent Environment Cycle

environment aec diagram

Flag Capture

A battle of memory and information.

A flag is hidden on the map. You can travel through the map and check the squares in it. If it is the flag, you score a point (and your opponent is penalized). If it is a bomb, you get sent back to your starting location. Otherwise, it will give you a hint to where the flag is, either a direction or a distance. Your player needs to be able to use information from both your own search and your opponent’s search in order to narrow down the location of the flag quickly and effectively.

Official flag capture manual

Environment parameters

Environment parameters are common to all Atari environments and are described in the base Atari documentation .